An interface that needs no manual

We design the screens for apps and websites.

What we do

  • UI design

    The visible part, such as colours and layout.

  • UX design

    Prototypes and user research.

  • Structure review

    A good rule of thumb is that every page is less than three clicks from the main view.

Ask us

Principles we rely on

Donald Norman's book The Design of Everyday Things describes principles we use. For example:

  • Visibility

    The most important thing is in view. In an online store that might be the best sellers or the "add to cart" button.

  • Feedback

    Users see that their action worked.

  • Consistency

    The same thing works the same way in every view.

How it works

  1. Start

    We find out who uses the service and what they are trying to get done.

  2. Prototype

    We build a clickable prototype and test it.

  3. Finish and build

    We finalise the look and, if you want, build it.

Who you work with

Vertics UI designers and graphic designers. A developer joins for the build.

FAQ

What is the difference between UI and UX?

UI (user interface) is what users see. UX (user experience) is how using the service goes.

Can you improve an existing UI?

Yes. We go through it and tell you where users are likely to get stuck.

Do you build the design?

Yes, for both websites and apps.

Tell us where your users get stuck today.

Tell us about your service

Tell us about your situation

Tell us briefly what you need. We reply right away.

Timo MoilanenOperating Partner, Board member
timo@vertics.co
050 363 7323

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